#include <iostream>
#include "Circle.h"

#define PI (3.14f)

Circle::Circle()
{
	std::cout << "create circle" << std::endl;
}

Circle::~Circle()
{
	std::cout << "destroy circle" << std::endl;
}

void Circle::setRadius(float a)
{
	m_radius = a;
}

float Circle::getArea()
{
	return PI * m_radius * m_radius;
}

void Circle::draw()
{
	std::cout << "draw circle" << std::endl;
}
